Small Towns, Small Screens: Porting Night in the Woods to iOS from the GCAP 2017, in Melbourne.
Learning Swift with Playgrounds from the OSCON 2018, in Portland.
Learning from Video Games from the O’Reilly Artificial Intelligence Conference 2018, in San Francisco.
Arrr-chitecting Games and Game Teams: What we can learn from actual pirates from the GCAP 2018, in Melbourne.
Making Tools for Games from the NZGDC 2017, in Auckland.
Making Night in the Woods Better with Open Source from the Game Developers Conference 2017, in San Francisco.
The Mün and back — a Kerbal tale from the OSCON 2015, in Portland.