Entity Component Systems and You: They’re Not Just For Game Developers from the O’Reilly Software Architecture Conference 2019, in New York City.
Making Tools for Night in the Woods from the Unite Melbourne 2018.
Small Towns, Small Screens: Porting Night in the Woods to iOS from the GCAP 2017, in Melbourne.
Learning from Video Games from the O’Reilly Artificial Intelligence Conference 2018, in San Francisco.
Arrr-chitecting Games and Game Teams: What we can learn from actual pirates from the GCAP 2018, in Melbourne.
Our iOS game development cookbook covers everything you need to know about building games for iOS using Swift, and Apple’s native development tools.
The book is available online, and in good bookstores. It was originally released in early-2019, and we consider it to still be current.
We really hope that you enjoy it! Please contact us if you have any questions or need a little help. We’ll try our best to get back to you.
It might take a few days sometimes, but if you get stuck get in touch. We also try and keep the code that’s available up to date.
Buy the book
You can download the resources for the Unity Game Development Cookbook (1st Edition) from GitHub:
Making Tools for Games from the NZGDC 2017, in Auckland.