📚 Unity Game Development Cookbook (1st Edition)

Our latest book covers everything you need to know about building games with Unity.

The book is available online, and in good bookstores. It was originally released in April 2019, and we consider it to still be current.

We really hope that you enjoy it! Please contact us if you have any questions or need a little help. We’ll try our best to get back to you.

It might take a few days sometimes, but if you get stuck get in touch. We also try and keep the code that’s available up to date.

Buy the book

Download code

You can download the resources for the Unity Game Development Cookbook (1st Edition) from GitHub:

🎬 Entity Component Systems

Entity Component Systems (ECS) and You: They’re Not Just For Game Developers from the O’Reilly Software Architecture Conference 2019, in New York City. We’re scheduled to give an updated version of this talk at the Software Architecture Conference 2020, also in New York City.

⚠️ The slides from the slightly newer version of this talk (Software Architecture Conference 2020 in New York City) are now available!

Below are some of our favourite links relating to ECS. We hope you find them useful!

Follow the presentation team on Twitter at @parisba, @themartianlife, and @the_mcjones.

📚 iOS Swift Game Development Cookbook (3rd Edition)

Our iOS game development cookbook covers everything you need to know about building games for iOS using Swift, and Apple’s native development tools.

The book is available online, and in good bookstores. It was originally released in early-2019, and we consider it to still be current.

We really hope that you enjoy it! Please contact us if you have any questions or need a little help. We’ll try our best to get back to you.

It might take a few days sometimes, but if you get stuck get in touch. We also try and keep the code that’s available up to date.

Buy the book

Download code

You can download the resources for the Unity Game Development Cookbook (1st Edition) from GitHub: