Game engines and machine learning from the O’Reilly Artificial Intelligence Conference 2019, in New York City.
On-device Neural Style Transfer from the Reinforce AI Conference, in Budapest.
Entity Component Systems (ECS) and You: They’re Not Just For Game Developers from the O’Reilly Software Architecture Conference 2019, in New York City. We’re scheduled to give an updated version of this talk at the Software Architecture Conference 2020, also in New York City.
⚠️ The slides from the slightly newer version of this talk (Software Architecture Conference 2020 in New York City) are now available!
Below are some of our favourite links relating to ECS. We hope you find them useful!
- Catherine West’s RustConf closing keynote on Rust for Game development
- Entity Systems are the future of MMOG development by Adam Martin
- ECS and DoD slides by Aras Pranckevičius (Unity)
- Data Oriented Design and C++ CPPCon talk by Mike Acton
- Machine Architecture: Things Your Programming Language Never Told You talk by Herb Sutter
- What Every Programmer Should Know About Memory paper by Urlich Drepper
- The amazing talk on Blizzard’s implementation of ECS in their popular game, Overwatch, from GDC 2017
- ECS Back and Forth Part 1, Part 2 (plus Part 2 insights), Part 3, Part 4 (plus Part 4 insights), Part 5, Part 6, Part 7, and the slides from an ECS talk at the Italian C++ conference 2019
Making Tools for Night in the Woods from the Unite Melbourne 2018.
Small Towns, Small Screens: Porting Night in the Woods to iOS from the GCAP 2017, in Melbourne.
Learning Swift with Playgrounds from the OSCON 2018, in Portland.
Learning from Video Games from the O’Reilly Artificial Intelligence Conference 2018, in San Francisco.
Arrr-chitecting Games and Game Teams: What we can learn from actual pirates from the GCAP 2018, in Melbourne.
Making Tools for Games from the NZGDC 2017, in Auckland.