Entity Component Systems and You: They’re Not Just For Game Developers from the O’Reilly Software Architecture Conference 2019, in New York City.
Making Tools for Night in the Woods from the Unite Melbourne 2018.
Small Towns, Small Screens: Porting Night in the Woods to iOS from the GCAP 2017, in Melbourne.
Learning Swift with Playgrounds from the OSCON 2018, in Portland.
Learning from Video Games from the O’Reilly Artificial Intelligence Conference 2018, in San Francisco.
Arrr-chitecting Games and Game Teams: What we can learn from actual pirates from the GCAP 2018, in Melbourne.
Making Tools for Games from the NZGDC 2017, in Auckland.