Game engines and machine learning from the O’Reilly Artificial Intelligence Conference 2019, in New York City.
On-device Neural Style Transfer from the Reinforce AI Conference, in Budapest.
Entity Component Systems and You: They’re Not Just For Game Developers from the O’Reilly Software Architecture Conference 2019, in New York City.
Making Tools for Night in the Woods from the Unite Melbourne 2018.
Small Towns, Small Screens: Porting Night in the Woods to iOS from the GCAP 2017, in Melbourne.
Learning Swift with Playgrounds from the OSCON 2018, in Portland.
Learning from Video Games from the O’Reilly Artificial Intelligence Conference 2018, in San Francisco.